NPCs/Umbral Drake
Umbral Drake
| Umbral Drake | |
|---|---|
|
|
|
| Level | 3 |
| Size | Small |
Variant shadow drake
Defense & Saves
- HP: 40
- AC: 18
- Perception: +0
- Speed: 15 ft., 60 ft. Fly
- Fortitude: +8
- Reflex: +11
- Will: +7
- Immunities: Paralyzed, Sleep
- Weaknesses: Fire 5
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +4 | +1 | -1 | +0 | +2 |
Skills
| Skill | Modifier |
|---|---|
| Acrobatics | +0 |
| Stealth | +0 |
| Thievery | +0 |
Actions & Abilities
Attacks
- Jaws (finesse, unarmed) +12 — 1d10+5 piercing
- Tail (agile, finesse) +12 — 1d8+5 bludgeoning
Abilities
Shadow Evade- Trigger A creature attacks the umbral drake while it is in an area of dim light
Effect The umbral drake further obscures its position. The attacker must succeed at a @Check[flat|dc:11] check in order to affect the umbral drake, as if the drake were Hidden for the triggering attack.
Speed Surge- Frequency three times per day
Effect The umbral drake Strides or Flies twice.
Shadow Blend- The umbral drake's form shifts and blends reflexively with surrounding shadows. It gains an additional reaction each round, but it can use this reaction only for Shadow Evade.
Light Blindness- @Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]
Shadow Breath (arcane, cold, shadow)- An umbral drake spits a ball of black liquid that explodes into a cloud of frigid black shadow. This attack has a range of 40 feet and explodes in a @Template[burst|distance:5]{5-foot-radius burst}. Creatures within the burst take @Damage[4d6[cold]|options:area-damage] damage (@Check[reflex|dc:20|basic|options:area-effect] save). The explosion of shadow also snuffs out mundane light sources the size of a torch, lantern, or smaller, and attempts to counteract magical light with a {+12} counteract modifier.
The umbral drake can't use Shadow Breath again for rounds.
Draconic Frenzy (eidolon)- The umbral drake makes one bite Strike and two tail Strikes in any order.
Last synced: 2026-06-20 19:52