NPCs/Local Herbalist
Local Herbalist
| Local Herbalist | |
|---|---|
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| Level | 1 |
| Size | Medium |
Description
Local herbalists use their understanding of the natural world to heal and restore balance. Most join a secret lodge that teaches these ancient arts.
The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.
Defense & Saves
- HP: 24
- AC: 13
- Perception: +0
- Speed: 25 ft.
- Fortitude: +8
- Reflex: +5
- Will: +9
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +0 | +1 | +1 | +4 | +0 |
Skills
| Skill | Modifier |
|---|---|
| Crafting | +0 |
| Diplomacy | +0 |
| Nature | +0 |
| Survival | +0 |
Actions & Abilities
Attacks
- Fungal Spores (fungus, poison) +7 — 1d4 poison, 1d4 poison
- Fist (agile, nonlethal, unarmed) +5 — 1d4+2 bludgeoning
Staff (two-hand-d8) +5 — 1d4+2 bludgeoning- This long piece of wood can aid in walking and deliver a mighty blow.
Abilities
Prompt Poultice (manipulate)
- Frequency once per day
Effect The local herbalist quickly mixes together a potent healing salve with the most precious ingredients from their medicine bag. They create a temporary lesser elixir of life. This elixir remains potent for 1 round before becoming sour and useless.
Saving Touch- Frequency once per 10 minutes
Trigger An ally close enough for the herbalist to reach with a Stride is reduced to 0 Hit Points
Effect The herbalist Strides until adjacent to the ally and Administers First Aid to that ally.
Natural Medicine (general, skill)- The herbalist can use Nature instead of Medicine to Treat Wounds or Administer First Aid, and gains a +3 circumstance bonus to the check if they're in the wilderness with access to fresh herbal ingredients.
Herbalism Specialist
- For encounters involving collecting herbs or making medicine from them, the local herbalist is a 3rd-level challenge.
Last synced: 2026-06-20 19:53
