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NPCs/Fence

From TheRaspyDragon
Revision as of 00:53, 21 June 2026 by Oracle (talk | contribs) (Auto-sync: PF2e NPC exporter.)

Fence

Fence
gmg-fence.webp#.webp
Level 5
Size Medium

Description

Fences make themselves indispensable to the underworld by paying for stolen goods only to resell them later, whether through a seemingly legitimate business or to a closed group of elite buyers.

In the underbelly of society, the lawless reign supreme.

Defense & Saves

  • HP: 70
  • AC: 20
  • Perception: +0
  • Speed: 25 ft.
  • Fortitude: +9
  • Reflex: +12
  • Will: +15

Ability Scores

STR DEX CON INT WIS CHA
+0 +3 +0 +4 +2 +4

Skills

Skill Modifier
Acrobatics +0
Crafting +0
Deception +0
Diplomacy +0
Intimidation +0
Society +0
Stealth +0
Thievery +0

Actions & Abilities

Attacks
Dagger Dagger (agile, finesse, versatile-s) +14 — 1d4+6 piercing
This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
Fist (agile, finesse, nonlethal, unarmed) +14 — 1d4+6 bludgeoning
Dagger Dagger (agile, thrown-10, versatile-s) +14 — 1d4+6 piercing
This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
Shortsword Shortsword (agile, finesse, versatile-s) +14 — 1d6+6 piercing
These blades come in a variety of shapes and styles, but they are typically 2 feet long.
Abilities
Fence's Feint Fence's Feint
The fence {Feints}, then can Step. If the feint succeeds, the target is Off-Guard against the fence's melee attacks until the end of the fence's next turn (or to all melee attacks on a critical success).
Fence's Eye Fence's Eye
Fences can use @Check[underworld-lore|traits:action:identify-magic] to identify an item's value and Identify Magic on an item. They gain a +2 circumstance bonus to Underworld Lore checks when doing so, and to all Underworld Lore checks related to stolen items.
Quick Rummage Quick Rummage
The fence always has a few items close at hand. The fence Interacts to draw a weapon or an item that takes a single action to activate, and then Strikes with the weapon or Activates the Item.
Sneak Attack Sneak Attack (rogue)
The fence deals an extra 2d6 precision damage to Off-Guard creatures.


Last synced: 2026-06-20 19:53