NPCs/Knight
Knight
| Knight | |
|---|---|
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|
| Level | 7 |
| Size | Medium |
Description
Elite fighters from the lowest ranks of nobility, knights are proud champions of their court. Unlike other nobles, knights must earn their title through loyalty and strength-of-arms rather than inheritance. Ideals such as chivalry, honor, and virtue are associated with knights but not all meet such romantic standards.
The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.
Defense & Saves
- HP: 110
- AC: 25
- Perception: +0
- Speed: 25 ft.
- Fortitude: +14
- Reflex: +14
- Will: +13
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +3 | +3 | +0 | +2 | +1 |
Skills
| Skill | Modifier |
|---|---|
| Athletics | +0 |
| Diplomacy | +0 |
| Intimidation | +0 |
| Society | +0 |
Actions & Abilities
Attacks
Spear (monk, thrown-20) +17 — 1d6+10 piercing- A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown.
Bastard Sword (magical, two-hand-d12) +18 — 1d8+10 slashing- This broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to provide extra slashing power.
Gauntlet (agile, free-hand) +17 — 1d4+10 bludgeoning- A pair of these metal gloves comes with full plate, half plate, and splint armor; they can also be purchased separately and worn with other types of armor. They not only protect your hands but also transform your hands into lethal weapons.
Spear (thrown-20) +17 — 1d6+10 piercing- A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown.
Abilities
Reactive Strike (fighter)- @Localize[PF2E.NPC.Abilities.Glossary.ReactiveStrike]
Intimidating Strike (emotion, fear, fighter, mental)- The knight makes a melee Strike. If it hits and deals damage, the target is Frightened 1, or Frightened 2 on a critical hit.
Knight's Courage- Any time the knight gains the Frightened condition, they reduce its value by 1.
Rearming Advance- The knight Strides or Steps. During this movement, they can Interact to swap from wielding their bastard sword in two hands to wielding it in one hand and wielding their shield in the other, or vice versa. This Interact action doesn't trigger reactions that can be triggered by manipulate actions.
Shield Block (champion, commander, druid, exemplar, fighter, guardian, inventor)- The knight can Shield Block for an adjacent ally, preventing that ally from taking damage instead of themself.
@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]
Warding Shift- Requirements The knight is adjacent to a willing ally
Effect The knight moves an adjacent willing ally 5 feet in any direction and can Step into the space the ally vacated.
Last synced: 2026-06-20 19:52
