NPCs/Reefclaw Spawn
Reefclaw Spawn
| Reefclaw Spawn | |
|---|---|
|
|
|
| Level | 0 |
| Size | Small |
Defense & Saves
- HP: 17
- AC: 18
- Perception: +0
- Speed: 10 ft., 30 ft. Swim
- Fortitude: +5
- Reflex: +7
- Will: +2
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +4 | +2 | -3 | +1 | +1 |
Skills
| Skill | Modifier |
|---|---|
| Acrobatics | +0 |
| Athletics | +0 |
| Diplomacy | +0 |
| Intimidation | +0 |
| Nature | +0 |
| Survival | +0 |
Actions & Abilities
Attacks
- Claw (finesse, unarmed) +7 — 1d6-1 slashing
Abilities
Death Frenzy- Trigger The reefclaw is reduced to 0 Hit Points.
Effect The reefclaw makes a claw Strike before dying.
Reefclaw Venom (poison)- Saving Throw @Check[fortitude|dc:15]
Maximum Duration 4 rounds
Stage 1 @Damage[1d6[poison]] damage and Enfeebled 1(1 round),
Stage 2 @Damage[1d6[poison]] damage and Enfeebled 2(1 round).
Special (Note)- The reefclaws follow the call of the scale, but its siren song affects aquatic aberrations differently than normal animals. While in pursuit of the scale, the reefclaws gain the amphibious trait, gain a +5-foot item bonus to their Speed, and are Sickened 2 (all adjustments already included in their stat block). The reefclaws cannot remove these conditions while within a half mile of the scale.
Grab- @Localize[PF2E.NPC.Abilities.Glossary.Grab]
Last synced: 2026-06-20 19:52