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NPCs/Dwarven Monster Hunter

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Revision as of 00:52, 21 June 2026 by Oracle (talk | contribs) (Auto-sync: PF2e NPC exporter.)

Dwarven Monster Hunter

Dwarven Monster Hunter
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Level 6
Size Medium

Variant Monster Hunter

Description

Some mercenaries eschew the complications of politics, oaths of service, and fealty and just get paid to hunt monsters. It's a straightforward form of mercenary service, often dangerous in the extreme, but one that can yield glory and fame.

A broad category that includes those wielding arms, spells, or even guile and cunning, mercenaries hire themselves and their expertise to those with the gold to pay for it.

Defense & Saves

  • HP: 108
  • AC: 23
  • Perception: +0
  • Speed: 15 ft.
  • Fortitude: +15
  • Reflex: +11
  • Will: +13

Ability Scores

STR DEX CON INT WIS CHA
+4 +3 +3 +1 +1 +1

Skills

Skill Modifier
Athletics +0
Stealth +0
Survival +0

Actions & Abilities

Attacks
Greataxe Greataxe (magical, sweep) +15 — 1d12+8 slashing
This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often "bearded," having a hook at the bottom to increase the strength of their chopping power.
Composite Longbow Composite Longbow (deadly-d10, propulsive, reload-0, volley-30) +14 — 1d8+6 piercing
This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bow's range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as Erastil's favored weapon, it also applies to composite longbows unless otherwise stated.
Abilities
Sudden Charge Sudden Charge (barbarian, fighter, flourish)
The monster hunter Strides twice and makes a melee Strike.
Attack of Opportunity Attack of Opportunity
@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]
Rage Rage (concentrate, emotion, mental)
Requirements The monster hunter isn't Fatigued or raging

Effect The monster hunter gains 9 temporary Hit Points that last until the rage ends. While raging, they deal 8 additional damage with melee attacks, gain a +10-foot status bonus to their Speed, and take a -1 penalty to AC. The monster hunter can't use concentrate actions except Seek and rage actions.

The rage lasts for 1 minute, until there are no enemies the monster hunter can perceive, or until the monster hunter falls unconscious.

Once the rage ends, the monster hunter can't again for 1 minute.

Effect: Rage


Last synced: 2026-06-20 19:52