NPCs/Guard Captain
Guard Captain
| Guard Captain | |
|---|---|
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|
| Level | 1 |
| Size | Medium |
Defense & Saves
- HP: 24
- AC: 18
- Perception: +0
- Speed: 25 ft.
- Fortitude: +7
- Reflex: +4
- Will: +4
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +1 | +2 | +1 | +1 | +1 |
Skills
| Skill | Modifier |
|---|---|
| Acrobatics | +0 |
| Athletics | +0 |
Actions & Abilities
Attacks
Battle Axe (sweep) +9 — 1d8 + 4 slashing- These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and have a sharper blade, making them ideal for chopping limbs rather than wood.
Abilities
Sudden Charge (barbarian, fighter, flourish)- The guard captain Strides twice. If the guard captain ends their movement within a melee reach of at least one enemy, they can make a melee Strike against that enemy.
Attack of Opportunity- @Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]
Last synced: 2026-06-20 19:52
