NPCs/Pirate (rHm3P)
Pirate
| Pirate | |
|---|---|
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|
| Level | 2 |
| Size | Medium |
Description
These scourges are a threat to anyone who spends time away from land.
Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.
Defense & Saves
- HP: 32
- AC: 17
- Perception: +0
- Speed: 25 ft.
- Fortitude: +7
- Reflex: +8
- Will: +6
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +3 | +1 | +0 | +2 | +2 |
Skills
| Skill | Modifier |
|---|---|
| Acrobatics | +0 |
| Athletics | +0 |
| Deception | +0 |
| Intimidation | +0 |
Actions & Abilities
Attacks
Dagger (agile, thrown-10, versatile-s) +11 — 1d4+5 piercing- This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
- Cutlass (forceful, sweep) +10 — 1d6+5 slashing
Dagger (agile, finesse, versatile-s) +11 — 1d4+5 piercing- This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
- Fist (agile, finesse, nonlethal, unarmed) +11 — 1d4+4 bludgeoning
Abilities
Bravery (fighter)- When the pirate rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the Frightened condition, reduce its value by 1.
Boarding Action- The pirate swings on a rope or Strides, moving up to double their Speed. If the pirate boarded or disembarked a boat during this movement, they can make a melee Strike at the end of their movement that deals one extra damage die on a hit.
Reactive Strike (fighter)- @Localize[PF2E.NPC.Abilities.Glossary.ReactiveStrike]
Last synced: 2026-06-20 19:52
