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NPCs/Pirate (rHm3P)

From TheRaspyDragon
Revision as of 00:52, 21 June 2026 by Oracle (talk | contribs) (Auto-sync: PF2e NPC exporter.)

Pirate

Pirate
gmg-pirate.webp#.webp
Level 2
Size Medium

Description

These scourges are a threat to anyone who spends time away from land.

Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.

Defense & Saves

  • HP: 32
  • AC: 17
  • Perception: +0
  • Speed: 25 ft.
  • Fortitude: +7
  • Reflex: +8
  • Will: +6

Ability Scores

STR DEX CON INT WIS CHA
+2 +3 +1 +0 +2 +2

Skills

Skill Modifier
Acrobatics +0
Athletics +0
Deception +0
Intimidation +0

Actions & Abilities

Attacks
Dagger Dagger (agile, thrown-10, versatile-s) +11 — 1d4+5 piercing
This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
Cutlass (forceful, sweep) +10 — 1d6+5 slashing
Dagger Dagger (agile, finesse, versatile-s) +11 — 1d4+5 piercing
This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
Fist (agile, finesse, nonlethal, unarmed) +11 — 1d4+4 bludgeoning
Abilities
Bravery Bravery (fighter)
When the pirate rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the Frightened condition, reduce its value by 1.
Boarding Action Boarding Action
The pirate swings on a rope or Strides, moving up to double their Speed. If the pirate boarded or disembarked a boat during this movement, they can make a melee Strike at the end of their movement that deals one extra damage die on a hit.
Reactive Strike Reactive Strike (fighter)
@Localize[PF2E.NPC.Abilities.Glossary.ReactiveStrike]


Last synced: 2026-06-20 19:52