NPCs/White Dragon (Adult, Spellcaster)
White Dragon (Adult, Spellcaster)
| White Dragon (Adult, Spellcaster) | |
|---|---|
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| Level | 10 |
| Size | Large |
Description
The most feral and least intelligent of all the chromatic dragons, white dragons are brutish, predatory, and chiefly motivated by self-preservation. Nearly all other dragons look down on white dragons as hopelessly hotheaded and dull, though this does not make them any less dangerous-in fact, it may mean the opposite. It's nearly impossible to treat with white dragons, not because they lack the capacity to do so, but because they just don't care to. They are as difficult to deal with as they are quick to anger, and they become incensed at almost anything. When a white dragon does speak, it spews threats, inane jokes, and incoherent babbling as a prelude to attacking-and when the attack comes, it's bloody and relentless.
Thankfully, white dragons prefer very cold, remote locations that are far from people. Dwelling on glacial mountaintops or in ice caverns beneath forbidding tundra, they treat the lands around them as their own personal hunting grounds. They fly out to feed or terrorize other creatures, especially those who trespass near the dragon's territory, then bring any treasure back to be displayed in icy niches in their lairs. They collect all kinds of valuables, with a slight preference for items with high utility-such as tools, trade goods, and fine food-over coins or jewels. The ability to shape ice lets white dragons rearrange their lairs exactly to their specifications, and they take great pride in how they've decorated their homes over the years.
While there are many types of dragons, from the powerful planar dragons to the strange esoteric dragons, few dragon varieties are as well-known and as rightly feared as the chromatic dragons. Differentiated by the hue of their scales, each color of dragon unleashes its own flavor of murderous cruelty-be it by claw, tooth, or breath-and unlike most creatures, dragons only become more powerful as they age. Their lust for treasure, food, bloodshed, and control are legendary. Physically powerful with egos to match, these dragons are often morally depraved and act as criminal masterminds, vicious tyrants, or voracious raiders.
Defense & Saves
- HP: 215
- AC: 29
- Perception: +0
- Speed: 30 ft., 30 ft. Climb, 120 ft. Fly
- Fortitude: +22
- Reflex: +19
- Will: +17
- Immunities: Cold, Paralyzed, Sleep
- Weaknesses: Fire 10
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +2 | +5 | +1 | +2 | +1 |
Skills
| Skill | Modifier |
|---|---|
| Acrobatics | +0 |
| Arcana | +0 |
| Athletics | +0 |
| Intimidation | +0 |
| Stealth | +0 |
Actions & Abilities
Attacks
- Tail (magical, reach-15) +22 — 2d6+11 bludgeoning
- Claw (agile, magical, unarmed) +23 — 2d8+13 slashing
- Jaws (cold, magical, reach-10, unarmed) +23 — 2d10+13 piercing, 2d6 cold
Abilities
Ground Slam- The dragon slams into the ground. It can do this if it's on the ground or Flying within 10 feet of the ground. Each creature on the ground within @Template[emanation|distance:10]{10 feet} must succeed at a @Check[reflex|dc:29|options:area-effect,damaging-effect] save or fall Prone and take @Damage[3d6[bludgeoning]|options:area-damage] damage.
The dragon can then Step.
Frightful Presence (aura, emotion, fear, mental)- 90 feet. @Check[will|dc:27]
@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]
Ice Climb- A white dragon can climb on ice as though it had the listed climb Speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.
Breath Weapon (arcane, cold)- The dragon breathes a cloud of frost that deals @Damage[11d6[cold]|options:area-damage] damage in a @Template[cone|distance:40] (@Check[reflex|dc:29|basic|options:area-effect] save).
It can't use Breath Weapon again for {1d4 rounds}.
+1 Status to All Saves vs. Magic
Shape Ice (arcane, water)- The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any creature standing atop the ice must succeed at a @Check[reflex|dc:15] save or @Check[acrobatics|dc:15] check.
On a failure, the creature falls Prone atop the ice; on a critical failure, it falls off the ice entirely and is also prone.
Dragon Chill (arcane, aura, cold)- 5 feet. @Damage[2d6[cold]] damage (@Check[reflex|dc:27|basic] save)
Snow Vision- Snow doesn't impair a white dragon's vision; it ignores concealment from snowfall.
Freezing Blood (arcane, cold)- Trigger An adjacent creature deals piercing or slashing damage to the dragon.
Effect The dragon's blood sprays on the creature, dealing @Damage[2d6[cold]] damage. A creature that takes cold damage in this way is Slowed 1 for 1 round.
Spellcasting
Arcane Innate Spells (Arcane) — Innate
- DC 27 | Attack +19
Rank 1
Gust of Wind (At Will) [air, concentrate, manipulate]
Rank 2
Obscuring Mist (At Will) [concentrate, manipulate, water]
Arcane Prepared Spells (Arcane) — Prepared
- DC 29 | Attack +21
Rank 1
Charm [concentrate, emotion, incapacitation, manipulate, mental]
Ghost Sound [auditory, cantrip, concentrate, illusion, manipulate]
Ray of Enfeeblement [attack, concentrate, manipulate]
Read Aura [cantrip, concentrate, detection, manipulate]
True Strike [concentrate, fortune]
Rank 2
Dispel Magic [concentrate, manipulate]
Invisibility [illusion, manipulate]
Resist Energy [concentrate, manipulate]
Rank 4
Dimension Door [concentrate, manipulate, teleportation]
Freedom of Movement [concentrate, manipulate]
Other Spells
Last synced: 2026-06-20 19:53
