Characters/Del'vin the Elven Alchemist
Del'vin the Elven Alchemist
| Del'vin the Elven Alchemist | |
|---|---|
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|
| Level | 3 |
| Size | Medium |
| Hero Points | 1 |
| Defenses & Combat | |
| HP | 27/27 |
| AC | 18 |
| Saving Throws | Fort +6, Ref +7, Will +8 |
| Perception | +8 |
| Speed | 25 ft. |
| Combat Record | |
| Last Downed By | Globster (2026-09-06) |
| Attributes | |
| STR +0 | |
| Languages | draconic, elven |
Details
- Ancestry: Follower
- Class: Medic
- Hero Points: 1
- Languages: draconic, elven
⚔ Defense & Saves
- HP: 27/27
- AC: 18
- Perception: +8 (Trained)
- Speed: 25 ft. (land)
- Fortitude: +6 (Trained)
- Reflex: +7 (Trained)
- Will: +8 (Trained)
🗡 Attacks
| Weapon | Traits | Attack Bonus | Damage | |
|---|---|---|---|---|
| Scalpel (Trained) | Agile, Deadly-D8, Finesse, Versatile-S | +7/+3/-1 | 1d4 piercing |
📊 Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +2 | +1 | +1 | +3 | +0 |
🎓 Skills
| Skill | Modifier | Proficiency |
|---|---|---|
| Acrobatics | +2 | Untrained |
| Arcana | +1 | Untrained |
| Athletics | +0 | Untrained |
| Crafting | +1 | Untrained |
| Deception | +0 | Untrained |
| Diplomacy | +0 | Untrained |
| Intimidation | +0 | Untrained |
| Medicine | +8 | Trained |
| Nature | +8 | Trained |
| Occultism | +1 | Untrained |
| Performance | +0 | Untrained |
| Religion | +3 | Untrained |
| Society | +1 | Untrained |
| Stealth | +2 | Untrained |
| Survival | +8 | Trained |
| Thievery | +2 | Untrained |
💰 Wealth & Carry
| Coin | Total Value | Bulk | Invested |
|---|---|---|---|
| None | 5 gp | 1.0 / 5 enc / 10 max | 0/10 |
✨ Feats & Features
Feats
Battle Medicine (general, healing, manipulate, skill)- Requirements You're holding or wearing a healer's toolkit.
- You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds.
🎒 Inventory
Armor & Shields
| Item | Qty | Bulk | Level | Price | |
|---|---|---|---|---|---|
| Kit Armor | 1 | 0 | 0 | — |
Equipment
| Item | Qty | Bulk | Level | Price | |
|---|---|---|---|---|---|
| Healer's Toolkit | 1 | 1 | 0 | 5 gp |
Last synced: 2026-09-29 04:00
