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Characters/Merisiel (Level 1)

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Merisiel (Level 1)

Merisiel (Level 1)
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Level 1
Size Medium
Key Ability DEX
Hero Points 1
Defenses & Combat
HP 15/15
AC 18
Saving Throws Fort +4, Ref +9, Will +7
Perception +7
Speed 25 ft.
Attributes
STR +1

Details

  • Ancestry: Elf
  • Heritage: Whisper Elf Whisper Elf
  • Background: Criminal
  • Class: Rogue Rogue
  • Key Ability: DEX
  • Hero Points: 1

Biography

The elves have a name for elven children unfortunate enough to be born and raised in human society—the Forlorn. In a few rare cases, these foundlings or orphaned elves find loving homes with humans, although the fact that, over the course of their childhood, one-time playmates become their effective guardians and foster parents results in a strangely skewed sense of the self. Most Forlorn aren't as fortunate—they live on the streets as almost eternal urchins, watching alone as their companions age and move on to greater things.

Merisiel is one of the Forlorn, only now emerging from decades spent as a child of the streets into a young adult ready to make her own way in life. A master at stowing away on ships, she's called dozens of cities home, leaving one for another when her companions outgrew her or she outlived them. Life has been hard for Merisiel, made more so by the fact that she's always found it difficult to master skills that come easily to her companions. Never the sharpest knife in the drawer, as the saying goes, Merisiel has learned to make up for this by carrying at least a dozen of them on her person. When things go wrong with her carefully laid plans (as they almost always seem to do), the knives come out and what needs to be done gets done. To date, Merisiel hasn't met a problem that can't, in one way or another, be solved with daggers.

Merisiel's life experiences have taught her to enjoy things to their fullest as they occur—it's impossible to tell when the good times might end. She's open and expressive with her thoughts and emotions, and while she's always on the move and working on her latest batch of plots for easy money, in the end it comes down to being faster than everyone else—either on her feet, or with her beloved blades.

She wouldn't have it any other way.

⚔ Defense & Saves

  • HP: 15/15
  • AC: 18
  • Perception: +7 (Expert)
  • Speed: 25 ft. (land)
  • Fortitude: +4 (Trained)
  • Reflex: +9 (Expert)
  • Will: +7 (Expert)

🗡 Attacks

Weapon Traits Attack Bonus Damage
Shortbow Shortbow (Trained) Deadly-D10 +7/+2/-3 1d6 piercing
Dagger Dagger (Trained) Agile, Finesse, Thrown-10, Versatile-S +7/+3/-1 1d4+1 piercing
Rapier Rapier (Trained) Deadly-D8, Disarm, Finesse +7/+2/-3 1d6+1 piercing

📊 Ability Scores

STR DEX CON INT WIS CHA
+1 +4 +1 +1 +2 +0

🎓 Skills

Skill Modifier Proficiency
Acrobatics +7 Trained
Arcana +1 Untrained
Athletics +4 Trained
Crafting +4 Trained
Deception +3 Trained
Diplomacy +0 Untrained
Intimidation +3 Trained
Medicine +5 Trained
Nature +2 Untrained
Occultism +1 Untrained
Performance +0 Untrained
Religion +2 Untrained
Society +4 Trained
Stealth +7 Trained
Survival +5 Trained
Thievery +7 Trained
Underworld Lore +4 Trained

💰 Wealth & Carry

Coin Total Value Bulk Invested
5 SP, 5 CP 15.68 gp 5.1 / 6 enc / 11 max 0/10

✨ Feats & Features

Heritage
Whisper Elf Whisper Elf
Your ears are finely tuned, able to detect even the slightest whispers of sound. You gain a +2 circumstance bonus when using the Seek action to find Hidden or Undetected creatures within 30 feet of you. When you target an opponent that is Concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one. This benefit doesn't apply if you can't hear or if the creature is incapable of making sound (for example, if it's affected by a Silence spell).
Background Features
Criminal
As an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. You might have become an adventurer to seek redemption, to escape the law, or simply to get access to bigger and better loot.
Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost.
You're trained in the Stealth skill and the Underworld Lore skill. You gain the Experienced Smuggler skill feat.
Feats
Cat Fall Cat Fall (general, skill)
Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you're an expert in Acrobatics, treat falls as 25 feet shorter and 50 feet if you're a master. If you're legendary in Acrobatics, you always land on your feet and don't take damage, regardless of the distance of the fall.
Experienced Smuggler Experienced Smuggler (general, skill)
You often smuggle things past the authorities. When the GM rolls your Stealth check to see if a passive observer notices a small item you've Concealed, the GM uses the number rolled or 10—whichever is higher—as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result. If you're a master in Stealth, the GM uses the number rolled or 15, and if you're legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers. This provides no benefits when a creature attempts a Perception check while actively searching you for Hidden items.
PFS Note This feat allows you to Earn Income with Underworld Lore with tasks of your level -1 (instead of the normal level -2).
Forlorn Forlorn (elf)
Watching your friends age and die fills you with moroseness that protects you against harmful emotions. You gain a +1 circumstance bonus to saving throws against emotion effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead.
Rogue's Racket Rogue's Racket (rogue)
You've begun to develop your techniques and approach to a job, while building your reputation in rogues' circles. Choose a rogue's racket from the list below.
Eldritch Trickster
Mastermind
Ruffian
Scoundrel
Thief
Sneak Attack Sneak Attack (rogue)
When your enemy can't properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the Off-Guard condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon attack, or a ranged unarmed attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.
As your rogue level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels.
Surprise Attack Surprise Attack (rogue)
You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to you.
Thief Thief (rogue)
Nothing beats the thrill of taking something that belongs to someone else. You might be a pickpocket working the streets, a cat burglar sneaking through windows, or even a consultant, testing your clients' vaults for openings.
When a fight breaks out, you prefer swift, lightweight weapons, and you strike where it hurts. When you attack with a finesse melee weapon or finesse melee unarmed attack, you can add your Dexterity modifier to damage rolls instead of your Strength modifier.
You are trained in Thievery.
Trap Finder Trap Finder (investigator, rogue)
You have an intuitive sense that alerts you to the presence of traps. You gain a +1 circumstance bonus to Perception checks to find traps, to AC against attacks made by traps, and to saves against traps. Even if you aren't Searching, you get a check to find traps that normally require you to be Searching. You still need to meet any other requirements to find the trap.
You can disable traps that require a proficiency rank of master in Thievery. If you have master proficiency in Thievery, you can disable traps that require a proficiency rank of legendary instead, and your circumstance bonuses against traps increase to +2.

🎒 Inventory

Weapons
Item Qty Bulk Level Price
Dagger Dagger 9 0.1 0 2 sp
Rapier Rapier 1 1 0 2 gp
Shortbow Shortbow 1 1 0 3 gp
Armor & Shields
Item Qty Bulk Level Price
Leather Armor Leather Armor 1 1 0 2 gp
Ammunition
Item Qty Bulk Level Price
Arrows Arrows 10 0.1 0 1 sp
Equipment
Item Qty Bulk Level Price
Caltrops Caltrops 1 0.1 0 3 sp
Thieves' Toolkit Thieves' Toolkit 1 0.1 0 3 gp
Thieves' Toolkit (Replacement Picks) Thieves' Toolkit (Replacement Picks) 2 0 0 3 sp
Bags & Storage
Item Qty Bulk Level Price
Backpack Backpack 1 0 0 1 sp
  • Crowbar Crowbar
  • Hammer Hammer
  • Torch Torch ×5
  • Flint and Steel Flint and Steel
  • Piton Piton ×5
  • Bedroll Bedroll
  • Chalk Chalk ×10
  • Rations Rations ×2
  • Waterskin Waterskin
  • Rope Rope
  • Grappling Hook Grappling Hook
Treasure & Currency
Item Qty Bulk Level Price
Copper Pieces Copper Pieces 5 1 0 1 cp
Silver Pieces Silver Pieces 5 1 0 1 sp

Last synced: 2026-08-03 04:00