Ootopyllidrak, The second realm
Government
Ootopyllidrak is overseen by the Dynasty of golden sands who select barons to rule over each brass city. This baron has control over the individual governing of their populace and the surrounding jungle, though most Gnomes are prone to building intricate chains of command, usually one which requires merit based promotion through multiple ranks.
The deserts are run by centaur tribes, who all have long heritages and swear loyalty to their khans. These khans rule
as military leaders as well as ambassadors for tribal meetings.
Population
Ootopyllidrak has a large gnomish and centaur population. Roughly 60% of the planets mortal population is gnomish, while 32% is centaur, with sprites making up most of the remaining 8% save for a few immigrants from various realms.
Languages
The primary language spoken by the gnomes is their own tongue, however most gnomes are also well versed in the fae tongue. Centaurs struggle to speak the fae tongue, but have adapted to the gnomish tongue and use it in most dealings with non centaur peoples.
Religions
Gnomes have a general belief around grand purpose, each gnome feels drawn to a certain fate or string of curiosity. Seeking out both answers and ways to refine the gnomish way of life with inventions. These inventions are seen as sacred, and gnomish priests are closer to engineers than clerics. New inventions and schools of thought are noted and shared with new students in large scale universities call Brass Cathedrals
Centaurs are focused on their heritage, and they believe the generations past run with them upon the desert plains. Rituals are conducted to summon the ghosts of the past, which the centaur allow to posses their bodies as they reenact battles and celebrations passed. Major historical events are experienced through these possession rituals so that new generations can understand the context of their fore-bears.
Threats
The gnomes of Ootopyllidrak have fostered a great peace amongst their realm, most conflict is done by over zealous cults, violent thieves, and extremists who are drawn to the chaotic and often violent nature of the fae wilds. Wars are uncommon however, and the gnomish people don't prepare for such things, as they believe inventing for death is inviting death to visit.
Centaur have a harder time keeping peace between tribes, Khans are often prone to maintaining long held grudges from generations passed. They are noble, and honorable upon the battlefield and it is rare for a war between tribes to turn into outright slaughter. However skirmishes are common and the injuring or even killing of a centaur enemy is celebrated as a great feat for any young warrior.
Other Characteristics
Ootopyllidrak is notably hot, the areas with large fresh water seas is humid and dense with foliage, however it is also notably a site for large clusters of Flame Crystals. The desert plains are home to large clusters of Air Crystals. These two masses of primordial energy create large storms that often sweep from jungle to jungle, waves of heat and lightning feeding upon the air crystals along their route to pick up speed and fervor, causing great violent sand storms of raging heat.
Important people
Important places
Special Rules
While on the realm of Ootopyllidrak all clockwork items are considered one rarity level lower.
While in the deserts of Ootopyllidrak all people without heat resistance or the Centaur ancestry are required to make a Fortitude save every hour or gain a level of fatigue.