Characters/Del'vin the Elven Alchemist: Difference between revisions
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| level = 2 | | level = 2 | ||
| size = Medium | | size = Medium | ||
| hp = | | hp = 11/18 | ||
| ac = 11 | | ac = 11 | ||
| perception = +4 | | perception = +4 | ||
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| hero_points = 1 | | hero_points = 1 | ||
| languages = draconic, elven | | languages = draconic, elven | ||
| last_downed = Globster (2026-09-06) | |||
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<b>⚔ Defense & Saves</b> | <b>⚔ Defense & Saves</b> | ||
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* '''HP:''' | * '''HP:''' 11/18 | ||
* '''AC:''' 11 | * '''AC:''' 11 | ||
* '''Perception:''' +4 ({{color|#2e8b57|'''Trained'''}}) | * '''Perception:''' +4 ({{color|#2e8b57|'''Trained'''}}) | ||
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</div> | </div> | ||
''Last synced: 2026- | ''Last synced: 2026-09-06 04:00'' | ||
[[Category:Characters]] | [[Category:Characters]] | ||
Revision as of 09:00, 6 September 2026
Del'vin the Elven Alchemist
| Del'vin the Elven Alchemist | |
|---|---|
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|
| Level | 2 |
| Size | Medium |
| Key Ability | STR |
| Hero Points | 1 |
| Defenses & Combat | |
| HP | 11/18 |
| AC | 11 |
| Saving Throws | Fort +4, Ref +4, Will +4 |
| Perception | +4 |
| Speed | 25 ft. |
| Combat Record | |
| Last Downed By | Globster (2026-09-06) |
| Attributes | |
| STR +1 | |
| Languages | draconic, elven |
Details
- Ancestry: Follower
- Class: Medic
- Key Ability: STR
- Hero Points: 1
- Languages: draconic, elven
⚔ Defense & Saves
- HP: 11/18
- AC: 11
- Perception: +4 (Trained)
- Speed: 25 ft. (land)
- Fortitude: +4 (Trained)
- Reflex: +4 (Trained)
- Will: +4 (Trained)
📊 Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +0 | +0 | +0 | +0 | +0 |
🎓 Skills
| Skill | Modifier | Proficiency |
|---|---|---|
| Acrobatics | +0 | Untrained |
| Arcana | +0 | Untrained |
| Athletics | +1 | Untrained |
| Crafting | +0 | Untrained |
| Deception | +0 | Untrained |
| Diplomacy | +0 | Untrained |
| Intimidation | +0 | Untrained |
| Medicine | +4 | Trained |
| Nature | +4 | Trained |
| Occultism | +0 | Untrained |
| Performance | +0 | Untrained |
| Religion | +0 | Untrained |
| Society | +0 | Untrained |
| Stealth | +0 | Untrained |
| Survival | +4 | Trained |
| Thievery | +0 | Untrained |
💰 Wealth & Carry
| Coin | Total Value | Bulk | Invested |
|---|---|---|---|
| None | 5 gp | 1.0 / 6 enc / 11 max | 0/10 |
✨ Feats & Features
Feats
Battle Medicine (general, healing, manipulate, skill)- Requirements You're holding or wearing a healer's toolkit.
- You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds.
🎒 Inventory
Armor & Shields
| Item | Qty | Bulk | Level | Price | |
|---|---|---|---|---|---|
| Kit Armor | 1 | 0 | 0 | — |
Equipment
| Item | Qty | Bulk | Level | Price | |
|---|---|---|---|---|---|
| Healer's Toolkit | 1 | 1 | 0 | 5 gp |
Last synced: 2026-09-06 04:00
