Ten Realms: Difference between revisions
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==[[Murt, The fifth realm]]== | ==[[Murt, The fifth realm]]== | ||
==[[Cugho, The sixth realm]]== | ==[[Cugho, The sixth realm]]== | ||
==[[Wunnos, The seventh realm]]== | ==[[Wunnos, The seventh realm]]== | ||
Revision as of 08:10, 24 December 2025
A rocky and hot realm that sits closets to Vux. Its surface is covered in hard craggy rock and mountain ranges where rivers of molten metals flow. All of the realms water exists below the surface, deep under the protection of layers and layers of rock. Near these deep subterranean oceans are where the Dwarves make their home. Never venturing to the surface due to its extreme temperatures. Instead the red dragons make nests and homes upon the surface of the realm, completely free to roam from mountain to mountain.
While the second closest realm to Vux, Ootopyllidrak is nearly five times the distance compared to Aetoc. It is still an extremely warm planet however. Its surface is covered in vast deserts. Large seas of fresh water dot the primarily land based realm, with vast jungles circling the seas. Among the Saharan plains and deserts dwell the centaur people who roam nomadically from one great sea to another. The jungle and the great brass cities within are home to the gnomes who tend to and care for the jungles and their inhabitants with the help of Sprites. The world is ruled over by the Dynasty of golden sands and the brass dragon flight.
A world checkered with the most diverse flora and fauna. The temperatures on this realm are drastically different from one land to another. The peoples dwelling within the versatile climates are known generally as Beastmen. While many stereotypes portray the Beastmen as savages they are often quite the opposite. Many tribes of Gimmon keep long histories, have developed complex cities, and engage in inter-realm trade as a primary part of their economies. The blue dragons of the Xo Dynasty maintain close observation of all the Beastmen tribes; though they rarely intervene in any of the tribes problems.
Ullat is a realm of endless water, The entirety of its surface is covered in water. Large swathes of the planet are shallow oceans where most of the worlds population dwells. The Merfolk have built grand cities in the realms shallows. Great shell spires that reach far above the waters surface, giving a place for non aquatic peoples to conduct business and trade. The more common and deeper parts of the realm are home to the Athamru and some of the greatest aquatic creatures in any realm. Leviathans swim in the deep waters of the oceans, and schools of Sahaugin hunt in the thousands.