Ten Realms: Difference between revisions
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craggy rock and mountain ranges where rivers of molten metals flow. All of the realms | craggy rock and mountain ranges where rivers of molten metals flow. All of the realms | ||
water exists below the surface, deep under the protection of layers and layers of rock. | water exists below the surface, deep under the protection of layers and layers of rock. | ||
Near these deep subterranean oceans are where the [[ | Near these deep subterranean oceans are where the [[Dwarve]]s make their home. | ||
Never venturing to the surface due to its extreme temperatures. Instead the red dragons | Never venturing to the surface due to its extreme temperatures. Instead the red dragons | ||
make nests and homes upon the surface of the realm, completely free to roam from mountain to | make nests and homes upon the surface of the realm, completely free to roam from mountain to | ||
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circling the seas. Among the Saharan plains and deserts dwell the [[centaur]] people who roam | circling the seas. Among the Saharan plains and deserts dwell the [[centaur]] people who roam | ||
nomadically from one great sea to another. The jungle and the great brass cities within are home | nomadically from one great sea to another. The jungle and the great brass cities within are home | ||
to the [[ | to the [[gnome]]s who tend to and care for the jungles and their inhabitants with the help of | ||
[[ | [[Sprite]]s. The world is ruled over by the [[Dynasty of golden sands]] and the brass dragon | ||
flight. | flight. | ||
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spires that reach far above the waters surface, giving a place for non aquatic peoples | spires that reach far above the waters surface, giving a place for non aquatic peoples | ||
to conduct business and trade. The more common and deeper parts of the realm are home | to conduct business and trade. The more common and deeper parts of the realm are home | ||
to the [[ | to the [[Athamaru]] and some of the greatest aquatic creatures in any realm. Leviathans | ||
swim in the deep waters of the oceans, and schools of Sahaugin hunt in the thousands. | swim in the deep waters of the oceans, and schools of Sahaugin hunt in the thousands. | ||
Revision as of 00:47, 25 January 2026
A rocky and hot realm that sits closets to Vux. Its surface is covered in hard craggy rock and mountain ranges where rivers of molten metals flow. All of the realms water exists below the surface, deep under the protection of layers and layers of rock. Near these deep subterranean oceans are where the Dwarves make their home. Never venturing to the surface due to its extreme temperatures. Instead the red dragons make nests and homes upon the surface of the realm, completely free to roam from mountain to mountain.
While the second closest realm to Vux, Ootopyllidrak is nearly five times the distance compared to Aetoc. It is still an extremely warm planet however. Its surface is covered in vast deserts. Large seas of fresh water dot the primarily land based realm, with vast jungles circling the seas. Among the Saharan plains and deserts dwell the centaur people who roam nomadically from one great sea to another. The jungle and the great brass cities within are home to the gnomes who tend to and care for the jungles and their inhabitants with the help of Sprites. The world is ruled over by the Dynasty of golden sands and the brass dragon flight.
A world checkered with the most diverse flora and fauna. The temperatures on this realm are drastically different from one land to another. The peoples dwelling within the versatile climates are known generally as Beastmen. While many stereotypes portray the Beastmen as savages they are often quite the opposite. Many tribes of Gimmon keep long histories, have developed complex cities, and engage in inter-realm trade as a primary part of their economies. The blue dragons of the Xo Dynasty maintain close observation of all the Beastmen tribes; though they rarely intervene in any of the tribes problems.
Ullat is a realm of endless water, The entirety of its surface is covered in water. Large swathes of the planet are shallow oceans where most of the worlds population dwells. The Merfolk have built grand cities in the realms shallows. Great shell spires that reach far above the waters surface, giving a place for non aquatic peoples to conduct business and trade. The more common and deeper parts of the realm are home to the Athamaru and some of the greatest aquatic creatures in any realm. Leviathans swim in the deep waters of the oceans, and schools of Sahaugin hunt in the thousands.
Murt is the most comfortable and temperate realm. It is home to the Halflings who use the realms generous climate to grow all types of organic goods. Most of the realm is covered in fields and cropland, while other parts are kept as natural forest where rangers and druids alike tend to the realms more unique animals. These great swathes of forest are favored by the copper dragons of The Penny Accords, who invest heavily in the maintenance and well being of these forests; however these large zones and their protected state create a dangerous and wild area where monsters make their nests.
The sixth realm from Vux, Cugho, is the largest among all the realms. its climate is temperate similar to its smaller brother Murt, however it experiences larger changes in temperature. Humans and giants alike occupy this realm, where they harvest wood, stone, and precious minerals to be used by other worlds. Most humans dwell with the giants in mega cities where the humans make their homes along the walls and often inside the walls of giant structures. The rich or noble humans live among mobile palaces and castles of incredible size, all of which have their own forms of locomotion. These marvels of engineering are the source of most the realms greatest technological advancements due to the noble families requiring greater and greater weapons to maintain control of the giant populations. The Dynasty of the open hand rules the realm, but does not often interfere with the populations directly unless outright war breaks out.
The green realm, a world dominated by voracious plant life. Most of the Realms surface is in some state of bloom year round, with forests and jungles covering most of the land. The oceans are shallow, and are home to the largest trees seen anywhere among the realms, within the stretching miles and miles of their root systems are intricate reefs and aquatic life. Many Goblins have learned to live in these landless forests. Most of the realms population live on land, with Hobgoblins having one of the greatest civilizations in all the realms. The Hobgoblin citadels reach hundreds of feet into the skies and a sprawl of walled fortifications surround their base. These towers are the only marks of organized life on the realms surface. The Goblin tribes instead living in wild roving bands, many often taking to void piracy and salvaging rather than remain on the planet at all. The Tribes of Ao rule over this planet, but use it more as a hunting ground than a kingdom.
The jeweled realm, Issinu is home to the elves and is notable for having the most moons. Many of which are home to the different elven peoples. Issinu Is the council world. It is where the Dragon Dynasties come to meet and discuss major issues. While rare, the elves take great pride in these events and have gone as far as dedicating entire cities just to housing dragon ambassadors of the various flights. The realm has a cold climate, with a very mild summer though you would never notice the cold among the environmental control crystals the elves use.
Tawana is known as the realm of white. Its surface is covered by mountain ranges and rocky terrain, with massive lakes and rivers among them. The orcs call this realm home and build their fortresses deep inside mountain peaks, high up to avoid the wild flooding that the lower valleys of their realm experience. The Uncrowned Dynasty use the orcs and all other inhabitants as prey, hunting them down for both sport and food. This has made the Orcs incredibly formidable and self reliant as a people. The Orcs generally don't make allies easily, nor do they trust outsiders of their clan. While Orcs engage in inter realm trade, they prefer to use the old portal ways rather than fly on Sky Sailers.
The dead realm. Zoi is a world with no life, no plants, and no water of its own. The entirety of its surface is smooth, save for the cities and mortuaries that dot its surface. The Immortal Triumvirate rule over this realm with the black dragon flight. They do not have any traditional inhabitants, but instead use their realm as a massive graveyard for all other realms. It is a long held tradition for the Immortal Triumvirate to travel to cities to collect recently deceased individuals from morgues, churches and other establishments. They take the bodies back to Zoi to be interred in the grave and given their final rest, or they are reanimated to work as undead laborers and facilitators of the black dragons depending on the debts they left behind in life.